Devin Wrote:
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> When a file is injected into the memory, it is
> scanned. If a cheat is detected, you get kick, or
> possibly even banned.
Is that how punkbuster works?...
read, absorb, wait, wait, wait, think, respond...
Valve Anti Cheat 2:
* Total integration through Steam, including using the Steam framework for any update tasks
* Delayed bans deny cheat producers accurate and timely information
* As of VAC2, client-side updates are not always required to detect new cheats, again denying cheat producers information.
* Delayed bans means that cheaters are free to play until the ban takes effect some undisclosed (and possibly variable) time later.
* VAC cannot detect 'material wallhacks', where texture transparency and color is manipulated by overwriting content files. In the Source engine the option to create "pure" servers that disallow custom materials was created to alleviate this.
Here is what's important to remember.
* The burden of banning individual cheaters (who have been detected by VAC but not yet banned) is placed on server administrators.
**** Cheats need to be individually found and added to the VAC database!****
What this means is Valve would have to take action against F-Gens. Given the relationship between Novint and Valve do you honestly think there is even a possibility unless a cheat is Actually developed through F-Gens?
My sources say... "Highly Unlikely."
Edited 1 time(s). Last edit at 12/10/2009 08:23AM by sprower.